// *** LICENSE HEADER ***
// Filename: ./defenceglcode.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
//openGL data for the defence energy generator resource

glBegin(GL_TRIANGLES);
glTexCoord2d(0.567029, 0.671010); glNormal3f(0.641835, -0.466323, -0.608722); glVertex3f(0.025031, -0.019941, 0.248007);
glTexCoord2d(0.567029, 0.740236); glNormal3f(0.723594, -0.525712, -0.447188); glVertex3f(0.044279, -0.033925, 0.274041);
glTexCoord2d(0.480992, 0.726762); glNormal3f(0.262856, -0.808985, -0.525712); glVertex3f(0.014548, -0.052206, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.567029, 0.671010); glNormal3f(0.641835, -0.466323, -0.608722); glVertex3f(0.025031, -0.019941, 0.248007);
glTexCoord2d(0.480992, 0.726762); glNormal3f(0.262856, -0.808985, -0.525712); glVertex3f(0.014548, -0.052206, 0.268974);
glTexCoord2d(0.394954, 0.671010); glNormal3f(-0.245155, -0.754540, -0.608722); glVertex3f(-0.012899, -0.032265, 0.248007);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.394955, 0.740236); glNormal3f(-0.276376, -0.850642, -0.447188); glVertex3f(-0.020251, -0.054893, 0.274041);
glTexCoord2d(0.394954, 0.671010); glNormal3f(-0.245155, -0.754540, -0.608722); glVertex3f(-0.012899, -0.032265, 0.248007);
glTexCoord2d(0.480992, 0.726762); glNormal3f(0.262856, -0.808985, -0.525712); glVertex3f(0.014548, -0.052206, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.653065, 0.726762); glNormal3f(0.850642, 0.000000, -0.525712); glVertex3f(0.052478, -0.000000, 0.268974);
glTexCoord2d(0.567029, 0.740236); glNormal3f(0.723594, -0.525712, -0.447188); glVertex3f(0.044279, -0.033925, 0.274041);
glTexCoord2d(0.567029, 0.671010); glNormal3f(0.641835, -0.466323, -0.608722); glVertex3f(0.025031, -0.019941, 0.248007);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.567029, 0.671010); glNormal3f(0.641835, -0.466323, -0.608722); glVertex3f(0.025031, -0.019941, 0.248007);
glTexCoord2d(0.739101, 0.671010); glNormal3f(0.641835, 0.466323, -0.608722); glVertex3f(0.025031, 0.019941, 0.248007);
glTexCoord2d(0.653065, 0.726762); glNormal3f(0.850642, 0.000000, -0.525712); glVertex3f(0.052478, -0.000000, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.739101, 0.740236); glNormal3f(0.723594, 0.525712, -0.447188); glVertex3f(0.044279, 0.033925, 0.274041);
glTexCoord2d(0.653065, 0.726762); glNormal3f(0.850642, 0.000000, -0.525712); glVertex3f(0.052478, -0.000000, 0.268974);
glTexCoord2d(0.739101, 0.671010); glNormal3f(0.641835, 0.466323, -0.608722); glVertex3f(0.025031, 0.019941, 0.248007);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.308917, 0.726762); glNormal3f(-0.688162, -0.499985, -0.525712); glVertex3f(-0.046825, -0.032265, 0.268974);
glTexCoord2d(0.394954, 0.671010); glNormal3f(-0.245155, -0.754540, -0.608722); glVertex3f(-0.012899, -0.032265, 0.248007);
glTexCoord2d(0.394955, 0.740236); glNormal3f(-0.276376, -0.850642, -0.447188); glVertex3f(-0.020251, -0.054893, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.394954, 0.671010); glNormal3f(-0.245155, -0.754540, -0.608722); glVertex3f(-0.012899, -0.032265, 0.248007);
glTexCoord2d(0.308917, 0.726762); glNormal3f(-0.688162, -0.499985, -0.525712); glVertex3f(-0.046825, -0.032265, 0.268974);
glTexCoord2d(0.222880, 0.671011); glNormal3f(-0.793359, 0.000000, -0.608722); glVertex3f(-0.036341, -0.000000, 0.248007);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.222880, 0.740236); glNormal3f(-0.894406, 0.000000, -0.447188); glVertex3f(-0.060133, -0.000000, 0.274041);
glTexCoord2d(0.222880, 0.671011); glNormal3f(-0.793359, 0.000000, -0.608722); glVertex3f(-0.036341, -0.000000, 0.248007);
glTexCoord2d(0.308917, 0.726762); glNormal3f(-0.688162, -0.499985, -0.525712); glVertex3f(-0.046825, -0.032265, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.136843, 0.726762); glNormal3f(-0.688162, 0.499985, -0.525712); glVertex3f(-0.046825, 0.032265, 0.268974);
glTexCoord2d(0.222880, 0.671011); glNormal3f(-0.793359, 0.000000, -0.608722); glVertex3f(-0.036341, -0.000000, 0.248007);
glTexCoord2d(0.222880, 0.740236); glNormal3f(-0.894406, 0.000000, -0.447188); glVertex3f(-0.060133, -0.000000, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.222880, 0.671011); glNormal3f(-0.793359, 0.000000, -0.608722); glVertex3f(-0.036341, -0.000000, 0.248007);
glTexCoord2d(0.136843, 0.726762); glNormal3f(-0.688162, 0.499985, -0.525712); glVertex3f(-0.046825, 0.032265, 0.268974);
glTexCoord2d(0.050805, 0.671010); glNormal3f(-0.245155, 0.754540, -0.608722); glVertex3f(-0.012899, 0.032265, 0.248007);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.050805, 0.740236); glNormal3f(-0.276376, 0.850642, -0.447188); glVertex3f(-0.020251, 0.054893, 0.274041);
glTexCoord2d(0.050805, 0.671010); glNormal3f(-0.245155, 0.754540, -0.608722); glVertex3f(-0.012899, 0.032265, 0.248007);
glTexCoord2d(0.136843, 0.726762); glNormal3f(-0.688162, 0.499985, -0.525712); glVertex3f(-0.046825, 0.032265, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.825138, 0.726762); glNormal3f(0.262856, 0.808985, -0.525712); glVertex3f(0.014548, 0.052206, 0.268974);
glTexCoord2d(0.911175, 0.671010); glNormal3f(-0.245155, 0.754540, -0.608722); glVertex3f(-0.012899, 0.032265, 0.248007);
glTexCoord2d(0.911175, 0.740236); glNormal3f(-0.276376, 0.850642, -0.447188); glVertex3f(-0.020251, 0.054893, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.911175, 0.671010); glNormal3f(-0.245155, 0.754540, -0.608722); glVertex3f(-0.012899, 0.032265, 0.248007);
glTexCoord2d(0.825138, 0.726762); glNormal3f(0.262856, 0.808985, -0.525712); glVertex3f(0.014548, 0.052206, 0.268974);
glTexCoord2d(0.739101, 0.671010); glNormal3f(0.641835, 0.466323, -0.608722); glVertex3f(0.025031, 0.019941, 0.248007);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.739101, 0.740236); glNormal3f(0.723594, 0.525712, -0.447188); glVertex3f(0.044279, 0.033925, 0.274041);
glTexCoord2d(0.739101, 0.671010); glNormal3f(0.641835, 0.466323, -0.608722); glVertex3f(0.025031, 0.019941, 0.248007);
glTexCoord2d(0.825138, 0.726762); glNormal3f(0.262856, 0.808985, -0.525712); glVertex3f(0.014548, 0.052206, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.610047, 0.816972); glNormal3f(0.951048, -0.309000, 0.000000); glVertex3f(0.058957, -0.019941, 0.302901);
glTexCoord2d(0.567029, 0.740236); glNormal3f(0.723594, -0.525712, -0.447188); glVertex3f(0.044279, -0.033925, 0.274041);
glTexCoord2d(0.653065, 0.726762); glNormal3f(0.850642, 0.000000, -0.525712); glVertex3f(0.052478, -0.000000, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.653065, 0.726762); glNormal3f(0.850642, 0.000000, -0.525712); glVertex3f(0.052478, -0.000000, 0.268974);
glTexCoord2d(0.696083, 0.816972); glNormal3f(0.951048, 0.309000, 0.000000); glVertex3f(0.058957, 0.019941, 0.302901);
glTexCoord2d(0.610047, 0.816972); glNormal3f(0.951048, -0.309000, 0.000000); glVertex3f(0.058957, -0.019941, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.653065, 0.893709); glNormal3f(0.894406, 0.000000, 0.447188); glVertex3f(0.055303, -0.000000, 0.331760);
glTexCoord2d(0.610047, 0.816972); glNormal3f(0.951048, -0.309000, 0.000000); glVertex3f(0.058957, -0.019941, 0.302901);
glTexCoord2d(0.696083, 0.816972); glNormal3f(0.951048, 0.309000, 0.000000); glVertex3f(0.058957, 0.019941, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.696083, 0.816972); glNormal3f(0.951048, 0.309000, 0.000000); glVertex3f(0.058957, 0.019941, 0.302901);
glTexCoord2d(0.653065, 0.726762); glNormal3f(0.850642, 0.000000, -0.525712); glVertex3f(0.052478, -0.000000, 0.268974);
glTexCoord2d(0.739101, 0.740236); glNormal3f(0.723594, 0.525712, -0.447188); glVertex3f(0.044279, 0.033925, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.437972, 0.816972); glNormal3f(0.000000, -1.000000, 0.000000); glVertex3f(-0.002415, -0.064531, 0.302901);
glTexCoord2d(0.394955, 0.740236); glNormal3f(-0.276376, -0.850642, -0.447188); glVertex3f(-0.020251, -0.054893, 0.274041);
glTexCoord2d(0.480992, 0.726762); glNormal3f(0.262856, -0.808985, -0.525712); glVertex3f(0.014548, -0.052206, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.480992, 0.726762); glNormal3f(0.262856, -0.808985, -0.525712); glVertex3f(0.014548, -0.052206, 0.268974);
glTexCoord2d(0.524009, 0.816972); glNormal3f(0.587756, -0.809015, 0.000000); glVertex3f(0.035515, -0.052207, 0.302901);
glTexCoord2d(0.437972, 0.816972); glNormal3f(0.000000, -1.000000, 0.000000); glVertex3f(-0.002415, -0.064531, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.480990, 0.893709); glNormal3f(0.276376, -0.850642, 0.447188); glVertex3f(0.015420, -0.054893, 0.331760);
glTexCoord2d(0.437972, 0.816972); glNormal3f(0.000000, -1.000000, 0.000000); glVertex3f(-0.002415, -0.064531, 0.302901);
glTexCoord2d(0.524009, 0.816972); glNormal3f(0.587756, -0.809015, 0.000000); glVertex3f(0.035515, -0.052207, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.480992, 0.726762); glNormal3f(0.262856, -0.808985, -0.525712); glVertex3f(0.014548, -0.052206, 0.268974);
glTexCoord2d(0.567029, 0.740236); glNormal3f(0.723594, -0.525712, -0.447188); glVertex3f(0.044279, -0.033925, 0.274041);
glTexCoord2d(0.524009, 0.816972); glNormal3f(0.587756, -0.809015, 0.000000); glVertex3f(0.035515, -0.052207, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.265898, 0.816972); glNormal3f(-0.951048, -0.309000, 0.000000); glVertex3f(-0.063788, -0.019941, 0.302901);
glTexCoord2d(0.222880, 0.740236); glNormal3f(-0.894406, 0.000000, -0.447188); glVertex3f(-0.060133, -0.000000, 0.274041);
glTexCoord2d(0.308917, 0.726762); glNormal3f(-0.688162, -0.499985, -0.525712); glVertex3f(-0.046825, -0.032265, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.308917, 0.726762); glNormal3f(-0.688162, -0.499985, -0.525712); glVertex3f(-0.046825, -0.032265, 0.268974);
glTexCoord2d(0.351935, 0.816972); glNormal3f(-0.587756, -0.809015, 0.000000); glVertex3f(-0.040346, -0.052207, 0.302901);
glTexCoord2d(0.265898, 0.816972); glNormal3f(-0.951048, -0.309000, 0.000000); glVertex3f(-0.063788, -0.019941, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.308916, 0.893709); glNormal3f(-0.723594, -0.525712, 0.447188); glVertex3f(-0.049110, -0.033925, 0.331760);
glTexCoord2d(0.265898, 0.816972); glNormal3f(-0.951048, -0.309000, 0.000000); glVertex3f(-0.063788, -0.019941, 0.302901);
glTexCoord2d(0.351935, 0.816972); glNormal3f(-0.587756, -0.809015, 0.000000); glVertex3f(-0.040346, -0.052207, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.351935, 0.816972); glNormal3f(-0.587756, -0.809015, 0.000000); glVertex3f(-0.040346, -0.052207, 0.302901);
glTexCoord2d(0.308917, 0.726762); glNormal3f(-0.688162, -0.499985, -0.525712); glVertex3f(-0.046825, -0.032265, 0.268974);
glTexCoord2d(0.394955, 0.740236); glNormal3f(-0.276376, -0.850642, -0.447188); glVertex3f(-0.020251, -0.054893, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.093824, 0.816972); glNormal3f(-0.587756, 0.809015, 0.000000); glVertex3f(-0.040346, 0.052207, 0.302901);
glTexCoord2d(0.050805, 0.740236); glNormal3f(-0.276376, 0.850642, -0.447188); glVertex3f(-0.020251, 0.054893, 0.274041);
glTexCoord2d(0.136843, 0.726762); glNormal3f(-0.688162, 0.499985, -0.525712); glVertex3f(-0.046825, 0.032265, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.136843, 0.726762); glNormal3f(-0.688162, 0.499985, -0.525712); glVertex3f(-0.046825, 0.032265, 0.268974);
glTexCoord2d(0.179862, 0.816972); glNormal3f(-0.951048, 0.309000, 0.000000); glVertex3f(-0.063788, 0.019941, 0.302901);
glTexCoord2d(0.093824, 0.816972); glNormal3f(-0.587756, 0.809015, 0.000000); glVertex3f(-0.040346, 0.052207, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.136844, 0.893709); glNormal3f(-0.723594, 0.525712, 0.447188); glVertex3f(-0.049110, 0.033925, 0.331760);
glTexCoord2d(0.093824, 0.816972); glNormal3f(-0.587756, 0.809015, 0.000000); glVertex3f(-0.040346, 0.052207, 0.302901);
glTexCoord2d(0.179862, 0.816972); glNormal3f(-0.951048, 0.309000, 0.000000); glVertex3f(-0.063788, 0.019941, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.179862, 0.816972); glNormal3f(-0.951048, 0.309000, 0.000000); glVertex3f(-0.063788, 0.019941, 0.302901);
glTexCoord2d(0.136843, 0.726762); glNormal3f(-0.688162, 0.499985, -0.525712); glVertex3f(-0.046825, 0.032265, 0.268974);
glTexCoord2d(0.222880, 0.740236); glNormal3f(-0.894406, 0.000000, -0.447188); glVertex3f(-0.060133, -0.000000, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.782120, 0.816972); glNormal3f(0.587756, 0.809015, 0.000000); glVertex3f(0.035515, 0.052207, 0.302901);
glTexCoord2d(0.739101, 0.740236); glNormal3f(0.723594, 0.525712, -0.447188); glVertex3f(0.044279, 0.033925, 0.274041);
glTexCoord2d(0.825138, 0.726762); glNormal3f(0.262856, 0.808985, -0.525712); glVertex3f(0.014548, 0.052206, 0.268974);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.825138, 0.726762); glNormal3f(0.262856, 0.808985, -0.525712); glVertex3f(0.014548, 0.052206, 0.268974);
glTexCoord2d(0.868157, 0.816972); glNormal3f(0.000000, 1.000000, 0.000000); glVertex3f(-0.002415, 0.064531, 0.302901);
glTexCoord2d(0.782120, 0.816972); glNormal3f(0.587756, 0.809015, 0.000000); glVertex3f(0.035515, 0.052207, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.825140, 0.893709); glNormal3f(0.276376, 0.850642, 0.447188); glVertex3f(0.015420, 0.054893, 0.331760);
glTexCoord2d(0.782120, 0.816972); glNormal3f(0.587756, 0.809015, 0.000000); glVertex3f(0.035515, 0.052207, 0.302901);
glTexCoord2d(0.868157, 0.816972); glNormal3f(0.000000, 1.000000, 0.000000); glVertex3f(-0.002415, 0.064531, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.868157, 0.816972); glNormal3f(0.000000, 1.000000, 0.000000); glVertex3f(-0.002415, 0.064531, 0.302901);
glTexCoord2d(0.825138, 0.726762); glNormal3f(0.262856, 0.808985, -0.525712); glVertex3f(0.014548, 0.052206, 0.268974);
glTexCoord2d(0.911175, 0.740236); glNormal3f(-0.276376, 0.850642, -0.447188); glVertex3f(-0.020251, 0.054893, 0.274041);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.567028, 0.907183); glNormal3f(0.688162, -0.499985, 0.525712); glVertex3f(0.041994, -0.032265, 0.336827);
glTexCoord2d(0.610047, 0.816972); glNormal3f(0.951048, -0.309000, 0.000000); glVertex3f(0.058957, -0.019941, 0.302901);
glTexCoord2d(0.653065, 0.893709); glNormal3f(0.894406, 0.000000, 0.447188); glVertex3f(0.055303, -0.000000, 0.331760);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.610047, 0.816972); glNormal3f(0.951048, -0.309000, 0.000000); glVertex3f(0.058957, -0.019941, 0.302901);
glTexCoord2d(0.567028, 0.907183); glNormal3f(0.688162, -0.499985, 0.525712); glVertex3f(0.041994, -0.032265, 0.336827);
glTexCoord2d(0.524009, 0.816972); glNormal3f(0.587756, -0.809015, 0.000000); glVertex3f(0.035515, -0.052207, 0.302901);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.480990, 0.893709); glNormal3f(0.276376, -0.850642, 0.447188); glVertex3f(0.015420, -0.054893, 0.331760);
glTexCoord2d(0.524009, 0.816972); glNormal3f(0.587756, -0.809015, 0.000000); glVertex3f(0.035515, -0.052207, 0.302901);
glTexCoord2d(0.567028, 0.907183); glNormal3f(0.688162, -0.499985, 0.525712); glVertex3f(0.041994, -0.032265, 0.336827);
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